game review · Gloomhaven: Jaws of the Lion
2025-12-28 · 3 min read
The original big box has been sitting unopened at three different estate sales I’ve worked, still shrink wrapped in one case, and every time I see that I think the same thing, that the setup time killed it before it got a fair shot. Jaws of the Lion fixes exactly that problem. Everything you need for a scenario is printed right in a spiral bound scenario book, no hunting through baggies for the right tiles, no laying out monster standees before anyone’s had a turn. You flip to the page and you’re playing inside a couple minutes.
The tutorial structure over the first several scenarios does real work too, teaching the system a piece at a time instead of dropping the whole rulebook on you at once, which is the difference between somebody actually learning a game and somebody nodding along until they give up. I’ve taught this to people who’d bounced hard off the original box, and watched it land clean the second time around.
Combat itself is the same tight card based system underneath, hand management standing in for both your actions and your fatigue, which is still one of the smarter pieces of design I’ve run into in this hobby. The legacy side is lighter here than in the full game, mostly character leveling rather than sticker-on-the-board permanence, and honestly that’s fine by me, ninety percent of what makes this good is the scenario-to-scenario play, not the campaign scaffolding around it.
Physically it holds up well for something built to survive dozens of sessions, the scenario book’s loop binding takes real abuse without the spine giving out, better than a lot of hardcover rulebooks I’ve seen crack after a season on a shelf. If you’ve got a box of the original gathering dust because nobody wants to do the setup, this is the version that actually gets played.