essay

Teaching Deb's Table a Game That Died in Round Two

2026-08-03 · 3 min read

Deb runs the booth two tables down from mine at the monthly antiques market, glassware and old kitchenware mostly, and somewhere along the way we started trading finds and, eventually, invitations to game nights. Her table’s a different crowd than what I’m used to, less hobby-deep, people who’ll play something once a month if that, which I actually like teaching for because it forces me to be honest about whether a game explains itself or whether I’m just used to it.

I brought a deck builder I’d been excited about for weeks, one with a real dungeon crawl layered underneath the card-buying, thinking the theme alone would carry a table that doesn’t usually reach for anything heavier than a party game. First round went fine, everyone was following along, asking good questions. Second round it started to fall apart, not because the rules were hard exactly, but because the moment where you actually feel the deck-building payoff hadn’t happened yet, and a table that isn’t hooked yet by round two of something unfamiliar starts finding other things to talk about instead.

I watched it happen in close to real time, the exact moment the energy left the table, and did the thing I always tell myself I won’t do, which is push through another round hoping it’ll turn around on its own instead of just calling it and switching to something lighter. It didn’t turn around. We finished the round out of politeness more than anything and then Deb, bless her, just said “should we play that card game instead” in the gentlest possible way of ending something.

What I keep turning over since is how much of that was the game and how much was me. I’ve taught plenty of new players before, and usually I can read within the first round whether something’s landing, adjust the pace, skip ahead to a more interesting decision point instead of walking through every rule in order. This time I didn’t do any of that, I just ran my normal teach like Deb’s table was the same as any hobbyist group, and it wasn’t, and I should’ve known that walking in.

We did play the card game instead, an easy trick-taker that everyone already half knew, and the night recovered fine, better than fine actually, there was a stretch near the end where Deb’s neighbor was needling her mercilessly over a bad play and everyone was laughing too hard to keep score straight. I still think about the deck builder sitting unplayed on my shelf now, half convinced it deserves a second shot with that table and half convinced I already used up my one chance to make a good first impression with it. I’ll probably try again eventually. Just not with that same excited certainty I walked in with the first time.

More like this

← back to the blog